Max-msp Mac V4 5 3 With Jitter V1 2 3 Kit
MAX-MSP Mac v4.5.3 With Jitter v1.2.3 Kit
Max Features
- Create and run an arbitrary number of applications and tasks, depending on the memory and processing speed of your computer.
- Design cross-platform programs and user interfaces interactively using hundreds of modular objects and UI widgets.
- A series of over 40 interactive tutorials teach you to use Max step-by-step.
Interactive on-line help gives you a working demonstration of every object and its features.
- A fast and easy way to use your computer to control hardware (or vice versa) using systems such as Teleo from Makingthings or the iCube from Infusion Systems.
- Built-in support for an unilimited number of MIDI input and output streams (using MME on Windows and Core MIDI on Macintosh). Plus support for serial devices and mouse tracking.
- Quicktime movie playback.
- Interactive program editing and debugging features, such as foreground/background, message tracing, object inspectors, intelligent copy and paste.
- An easy-to-use cross-platform SDK for extending the software that’s been adopted by a large community of users letting Max do everything from networking to statistics. (Check out the Max/MSP Resource Guide for some examples.)
MSP Features
- Over 150 objects covering all the basic elements of synthesis, sampling, and signal processing.
- MME, DirectSound, and ASIO audio hardware support on Windows, and Core Audio support on Mac OS X. Customize and save hardware interface setups to optimize for low latency or greater CPU efficiency.
- Over 25 interactive tutorials present a complete course in digital audio.
- Full-featured waveform display and editing object.
- Unlimited simultaneous hard-disk recording and playback streams using files from 1 to 32 tracks.
- File playback includes varispeed, looping, backwards play.
- Graphical filter design and envelope/function generator interfaces.
- Support for AIFF, WAV, Sound Designer II (Macintosh only), AU, MP3 (requires Quicktime) audio files.
- Support for building polyphonic MIDI-controlled synthesizers and samplers, or polyphonic anything.
- Hosts VST plug-ins and synths (in any configuration you can imagine).
- Tons of cool examples showing techniques such as FFT-based filtering and convolution, 5.1 spatial surround processing, crossovers, audio-rate sequencing, and vocoding.
Jitter Features
Video
Although the Jitter architecture is general, it is highly optimized for use with video data, and performs with breathtaking speed. A robust set of mathematical operators, keying/compositing, analysis, colorspace conversion and color correction, alpha channel processing, spatial warping, convolution-based filters, and special effects deliver the building blocks for your own custom video treatments.
Jitter includes extensive support for Apple’s QuickTime architecture, such as the playback of all QT supported file formats, real- or nonreal-time file creation, editing operations, import/export capabilities, integrated real-time QT effects, video digitizing, QTVR, file format conversion, and more. QuickTime audio may be routed into MSP to exploit MSP’s powerful audio processing capabilities. For the production environment, Jitter provides support for digital video (DV) camera control as well as input and output via FireWire, and multiple monitor support for performance situations.
2D/3D Graphics
Jitter’s integrated 2D/3D graphics support provides the tools to use hardware accellerated OpenGL graphics together with video, including the ability to texture 3D geometry with video streams in real-time, convert audio and video streams directly into geometry data, and render models, NURBS, 2D/3D text, and other common shapes. There is even low level access to geometry data and the majority of the OpenGL API for those who need to be closer to the machine.
Ease of Use
Jitter is tightly integrated with Cycling ’74’s Max/MSP graphical programming environment which lets you visually connect data processing objects together with patchcords to create custom applications in a similar manner to analog modular synthesizers.
This visual framework provides the power to build your own unique video effects, realtime video mixers, audio visualizers, image to audio synthesizers, algorithmic image generators, batch converter/processor programs, or whatever your heart desires. You can share the programs you develop with other Max/MSP users and create standalone applications just as is currently possible with Max/MSP. A free Runtime version is available that runs any application created with Max/MSP/Jitter.
Jitter includes interactive help files for each of its objects, detailed documentation, 37 tutorials, and a bounty of useful examples.
Matrices
Jitter’s strength and flexibility comes from the use of a single generalized matrix data format when working with video, 3D geometry, audio, text, or any other kind of data. Jitter matrices may be composed of one of four data types: char (8 bit unsigned int), long (32 bit signed int), float32 (32 bit floating point), or float64 (64 bit floating point). Matrices may have up to 32 dimensions, and may have up to 32 planes.
This common representation makes the transcoding of information effortless. You can experiment with intpreting text as an image, converting video images to 3D geometry, turning audio into a particle system, or playing video data as audio. The possibilities are unlimited.
Jitter has all the fundamental mathematical tools required to work with this numerical representation. The jit.op object alone provides over 60 arithmetic, bitwise, exponential, logical, and trigonometric operators. The multitude of operators in jit.op are particularly useful for experimenting with video compositing. And Jitter’s support for linear algebra, particle systems, Fourier analysis and resynthesis, string processing, cellular automata, and Lindenmeyer systems allows for even further experimental possibilities.
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